Muhammad Ali ImranThe journey

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Project Adam

A small society, grown from survival.

A multi-agent simulation in which agents with Big Five personalities hunt, gather, remember, reproduce and die in a procedurally generated world.

  • Personalities and traits shape behavior, and are passed on to offspring.
  • Short and long term goals, plus a memory log of significant events.
  • Perlin noise biomes with herbivores, carnivores and resources.
  • A Crusader Kings III style inspector: click any agent to read their stats, traits, goals and full diary.