Project Adam
A small society, grown from survival.
A multi-agent simulation in which agents with Big Five personalities hunt, gather, remember, reproduce and die in a procedurally generated world.
- Personalities and traits shape behavior, and are passed on to offspring.
- Short and long term goals, plus a memory log of significant events.
- Perlin noise biomes with herbivores, carnivores and resources.
- A Crusader Kings III style inspector: click any agent to read their stats, traits, goals and full diary.